I'm not sure what kind of point you are trying to make from this little rant but you should probably stop playing terrible ports of old games and maybe try The Witcher, Crysis or Company of Heroes. You know, games that aren't terrible. Playing those games might help you appreciate PC gaming a little more. Yes, anyone who thinks to pick up a port like Halo 2 for PC and is disappointed, deserves to have their money wasted. I hate Halo it feels so generic and all the levels feel like pre generated patterns they copied and pasted over and over again.
I tried getting my hands on Halo 2 in retail and on the net but you just can't buy it anywhere but Ebay but the problem is it has a cd key so you need ot new I think. Anyways I managed to download it and get a crack and frigging the thing ran at like 15 FPS on the second level so I just gave up, such a bad port I can max out Crysis but not Halo 2 lol.
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Yeah I picked it up too about a year ago and I though the only thing it somewhat had was story. Grahpicsly it was at a made-me-cry level.
It kind of suck that it was that literal of a port i mean, if they really wanted people to pick the thing up, they could of updated it in other ways besides putting in there 20 MP maps people could just mod I just bought Halo for PC, because it's one of my favorite shooters, ever. The reason I bought it for PC is because I can't bring myself to play it on the , and I'm not tracking down and paying for an old xbox.
So I guess what I'm saying is that I've got no real worthwhile additions to this particular conversation. A bit verbose, I know, but I felt I should say it, anyway. I only bought it so I can get the points. Plus, I never actually finished the Halo 2 campaign on the Xbox. Please Log In to post.
This edit will also create new pages on Giant Bomb for: Until you earn points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved. Superchris Follow Forum Posts: Halo 2 was great fun on Xbox, though. What's your record for threads in a day? It played just fine. I probably sunk 50 hours on the multiplayer alone since its release and never had a problem with the controls. I guess it's fine, but if you play the xbox version, you just realize that this is not what it's suppose to be.
The thing is, yea, you've sunk 50 hours into it since about a year and a half. I sunk so much more that into halo 2 on the xbox in that first year and a half, I don't want to guess the hours of my life I wasted though DeadlyPain Follow Forum Posts: PapaLazarou Follow Forum Posts: The player can carry a total of eight grenades four human grenades, four Covenant to dislodge and disrupt enemies.
New in Halo 2 is the ability to board enemy vehicles that are near the player and traveling at low speeds. The player or AI latches onto the vehicle and forcibly ejects the other driver from the vehicle. The game's "Campaign" mode offers options for both single-player and cooperative multiplayer participation. In campaign mode, the player must complete a series of levels that encompass Halo 2 's storyline. These levels alternate between the Master Chief and a Covenant Elite called the Arbiter , who occupy diametrically opposed roles in the story's conflict.
Aside from variations in storyline, the Arbiter differs from Master Chief only in that his armor lacks a flashlight; instead, it is equipped with a short duration rechargeable form of active camouflage that disappears when the player attacks or takes damage.
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There are four levels of difficulty in campaign mode: Easy, Normal, Heroic, and Legendary. An increase in difficulty will result in an increase in the number, rank, health, damage, and accuracy of enemies; a reduction of duration and an increase in recharge time for the Arbiter's active camouflage; a decrease in the player's health and shields; and occasional changes in dialog. There is hidden content within the game, including Easter eggs , messages, hidden objects, and weapons. The most well known of the hidden content are the skulls hidden on every level.
The skulls, which can be picked up like a weapon, are located in hard-to-reach places. Many are exclusive to the Legendary mode of difficulty. Once activated, each skull has a specific effect on gameplay. For example, the "Sputnik" skull found on the Quarantine Zone level alters the mass of objects in the game; thus resulting in explosions being able to launch these objects across larger distances.
Combat Evolved , the Xbox version of Halo 2 features a multiplayer system that allows players to compete with each other in split-screen and system link modes; in addition, it adds support for online multiplayer via Xbox Live. Halo 2 introduced an entirely new paradigm for matchmaking players together. In earlier games, one person specifies a game type and map and configures other settings, before setting up his or her device as a game server and advertising the game to the world at large.
Halo 2 introduced a " playlist " system that automated this process to keep a steady flow of games available at all times, and layered a skill-ranking system on top. The Xbox Live multiplayer and downloadable content features of the Xbox version of Halo 2 were supported until the discontinuation of the service in April Halo 2 takes place in the 26th century. Humans, under the auspices of the United Nations Space Command or UNSC, have developed faster-than-light slipspace travel and colonized numerous worlds. Declaring humanity an affront to their gods, the Forerunners , the Covenant begin to systemically obliterate the humans with their superior numbers and technology.
After the human bastion at the planet Reach is destroyed, a single ship, The Pillar of Autumn , follows protocol and initiates a random slipspace jump to lead the Covenant away from Earth. The crew discovers a Forerunner ringworld called Halo , which the Covenant wants to activate because of their religious belief that the activation of the ring will bring about a "Great Journey," sweeping loyal Covenant to salvation. The human supersoldier Master Chief Petty Officer John and his AI companion Cortana learn from Halo's AI monitor, Guilty Spark , that activation of the Halos will prevent the spread of the Flood by destroying all sentient life the parasite can subsist on in the galaxy.
Instead of activating the ring, however, the Master Chief turns on Guilty Spark and his robots and detonates the Pillar of Autumn ' s engines, destroying the installation and preventing the escape of the Flood. Taking place shortly after the events of the novel Halo: First Strike , Halo 2 opens with the trial of Thel 'Vadam, a Covenant Elite commander in charge of a fleet from the first game , aboard the Covenant's mobile capital city of High Charity.
The Elite is stripped of his rank, branded a heretic for failing to stop the Master Chief from destroying Halo, and is tortured by Tartarus , the Chieftain of the Covenant Brutes. A Covenant fleet appears outside Earth's defensive perimeter and begins an invasion of the planet.
The crew discover another Halo installation; realizing the danger the ring presents, Keyes sends the Master Chief to kill Regret while she and Johnson find Halo's activation key, the Index. Meanwhile, the disgraced Covenant commander is presented before the Prophet Hierarchs, Truth and Mercy , who acknowledge that though the destruction of Halo was his fault, he is no heretic. They offer him the honored position of Arbiter so that he can continue to fight for the Covenant.
On his first mission to kill a heretic leader, the Arbiter discovers Guilty Spark, who the Covenant calls an "oracle," and brings him back to High Charity.
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Bombarded from space, the Chief falls into a lake and is rescued by a mysterious tentacled creature. Regret's death triggers discord among the races of the Covenant, as the Hierarchs have given the Brutes the Elites' traditional job of protecting them in the wake of his death.
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The Arbiter is sent to find Halo's Index and retrieves it, subduing Johnson and Keyes in the process before being confronted by Tartarus. He reveals to the Arbiter that the Prophets have ordered the annihilation of the Elites, and sends the Arbiter falling down a deep chasm. The Arbiter is saved by the tentacled creature and meets the Master Chief in the bowels of the installation. The creature, Gravemind , is the leader of the Flood on Installation The Gravemind reveals to the Arbiter that the Great Journey would destroy the Flood, humans, and Covenant altogether, and sends both the Arbiter and Master Chief to different places to stop Halo's activation.
As the parasite overruns the city, the Prophet of Mercy is consumed, and the Prophet of Truth orders Tartarus to take Keyes, Johnson, and Guilty Spark to Halo's control room and activate the ring. The Master Chief follows Truth aboard a Forerunner ship leaving the city; Cortana remains behind to destroy High Charity and Halo if Tartarus succeeds in activating the ring.
The Arbiter is sent to the surface of Halo, where, with the help of Johnson, he confronts Tartarus in Halo's control room. When the Arbiter tries to convince Tartarus that the Prophets have betrayed them both, Tartarus angrily activates the ring, and a battle ensues. Instead of shutting down the ring entirely, a system wide fail-safe protocol is triggered, putting Installation 05 and all the other Halo rings on standby for activation from a remote location, which Guilty Spark refers to as " the Ark ". The Chief replies, "Sir, finishing this fight.
In a post-credits scene , Gravemind is seen arriving on High Charity , where Cortana agrees to answer the Flood Hivemind's questions.
Halo had never been planned as a trilogy, but with the critical and commercial success of Combat Evolved , a sequel was expected. Bungie writer and cinematic director Joseph Staten recalled that during Combat Evolved ' s development, Bungie "certainly had strong ideas for extending the story and gameplay experience that we knew we couldn't fit into one game". The added publisher support for a sequel allowed greater leeway and the ability to return to more ambitious ideas lost during Combat Evolved ' s development.
An important feature for Halo 2 was multiplayer. Multiplayer in Combat Evolved was accomplished via System Link , and only came together weeks before the game was released. Most players never played large maps, while a subset greatly enjoyed player action via four networked consoles. That would be something really special, really unique. The story for Halo 2 grew out of all the elements that were not seen in Halo: Jason Jones organized his core ideas for the sequel's story and approached Staten for input.